Khumbu

Animal companion to Sleestak. Loyal member of the party

Description:

Khumbu
Male lion
N Medium animal
Init 4; Senses low-light vision, scent; Perception +6
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Defense
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AC 22, touch 14, flat-footed 18 (
3 armor, 4 Dex, +5 natural)
hp 48 (6d8
12)
Fort 6, Ref +9, Will +4 (4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite 7 (1d63), 2 claws 7 (1d43)
Special Attacks rake (2 claws 7, 1d43)
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Statistics
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Str 17, Dex 19, Con 13, Int 3, Wis 15, Cha 10
Base Atk 4; CMB +7; CMD 21 (25 vs. trip)
Feats Combat Reflexes, Improved Spell Sharing[ACG], Run, Stealth Synergy[UC], Toughness
Tricks Attack, Attack, Attack Any Target, Defend, Down, Fighting, Heel, Seek, Stay, Track
Skills Acrobatics +8 (
12 to jump with a running start, 12 to jump), Perception +6, Stealth +11
SQ animal focus, attack any target, defend, devotion, fighting, heel, seek, track, woodland stride
Other Gear +2 studded leather, mwk studded leather
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Tracked Resources
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Skirmisher Tricks (5/day) – 0/5
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Fighting [Trick] The animal has been trained to fight.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Heel [Trick] The animal will follow you.
Hunter’s Trick (Chameleon Step) (Ex) The ranger can move up to twice his speed as a move action. The ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.
Hunter’s Trick (Deft Stand) (Ex) The ranger can spend a move action to stand up without provoking attacks of opportunity.
Hunter’s Trick (Rattling Strike) (Ex) The ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15
feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track [Trick] The animal will track a scent.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Avoid danger 1

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Bio:

Khumbu has hunted with Sleestak since he was large cub. The two have shared seven seasons together at the point where they met the party. They share an empathic link and communicate well with one another, but in truth, they see eye to eye most things, so Khumbu needs little prompting to follow his companion.

Khumbu

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