Having foiled an assassination attempt, the PCs know it’s only a matter of time before a desperate Irovetti marches armies into Dragonswood, Tatzylford, Candlemere, and Ashhaven directly.
Whiterose Abbey can be rebuilt as a temple (no additional BP costs).
The party retires to Ashhaven, holding a council with all lords and ladies and discusses their options.
The White Fang Riders are sent to scout the plains for these armies, and to report back to the leaders of Stagsheart their number and composition.
After a week of scouting, reports are ready. Use online rollers to resolve checks.
https://www.rpglibrary.org/software/securedice/ – please specify which check you are making
A copse of trees one hex east of the Rushlight Tournament area is the campsite for a Huge Army of Humans (Knowledge Local for more – DC 20)
Two hexes northwest and one west of Pitax is the conquered town of Littletown, holding a flight of wyverns.
Two hexes northeast (toward Dragonswood) of the Rushlight Tournament hex (three NE of Pitax) is a Gargantuan Army of Humans. (Know local DC 10-20)
Three hexes almost due north of the Rushlight Tournament area is a Small Army of Hill Giants mounted on Mastodons (Knowledge – local DC 10-20)
Pitax itself seems to be guarded by a Colossal Army of Humans, and 2 Medium Armies of Troll Marauders (Know local DC 10-20).
In addition to the camped armies, a grandmother wyvern roosts in the the forest abutting the Branthlend mountains. (Know Arcana)
Also, north of said mountains one scout witnessed an apparently intelligent elephant-like creature attacking a wingless dragon, but it had to retreat (Know Nature DC for elephant; Know Arcana for dragon. The dragon has taken residence in a massive graveyard of bones (Know-History)
Lastly, a female human, dressed in furs and dual wiedling short swords camps at the forest’s edge two hexes north of Littletown. The scout did not make contact. (Know local DC 20+).
Enjoy the virtual rolls.
I’m happy to play on the 15th if y’all like. I won’t be around the 22nd.